Note: The rules to Koi-koi are similar to Hana-awase.
Choose an Oya by having both players pick a random card from the deck. Whichever player has the earliest Month is the Oya. Retry on a draw.
The Oya deals 8 cards to the other player face down, then 8 cards to the field face up, and then 8 cards face down to themselves. This can be done in any way but is typically done in 2- or 4-card chunks. Set aside the rest of the cards to form a draw pile.
Tip: Since you deal half of the cards in the deck, you can split the deck evenly and hold the exact amount, which may aid dealing since hanafuda are smaller and bulkier than standard western playing cards.
Before starting the round, check for the following 'lucky deals' on the field, and in your hand:
If a player's hand contains a 'lucky deal', they win 6 points and deal the next round as the dealer. If the field contains a 'luck deal', the round is void and the next round is dealt with the dealer swapping to the other player.
The game is played across 12 rounds, corresponding to each month (round 1 is January, round 2 is February, etc.).
Play begins with the Oya, with each turn having two stages:
At either stage of your turn:
Matched cards then go to your point pile, face up.
At the end of your turn, if there is a new yaku present, or an improvement to any existing yaku, in your point pile and a player hasn't previously declared "koi-koi" in the current round, you must choose to either "koi-koi" or "stop":
If there's no yaku present, then play continues to the next player.
If both players run out of cards to play, the round is void.
When the round is over, the winning player scores the cards in their point pile, and the Oya changes to whoever won the round. Play continues into the next round.
Tip: It's a good idea to organise your point pile into the different Types to help you identify yaku.
A player's score for the round is based on all the yaku in the point pile. There are a couple of special modifiers which may apply as well:
Both of these conditions may apply, meaning a score could be quadrupled.
Note: The Light yaku is the only group where its yaku are mutually exclusive, meaning only the highest-valued Light yaku counts towards scoring. This doesn't apply to Slip, Animal, or Other yaku.
Five Lights (all light cards) - 10 points
Dry Four Lights (4 lights excl. Rain) - 8 points
Wet Four Lights (4 lights incl. Rain) - 7 points
Three Lights (3 lights excl. Rain) - 6 points
Red Poetry - 5 points, plus 1 for each additional Slip card
Blue Poetry - 5 points, plus 1 for each additional Slip card
Slips (5 or more Slip cards) - 1 point, plus 1 for each additional Slip card
Boar-Deer-Butterfly - 5 points, plus 1 for each additional Animal card
Animals (5 or more Animal cards) - 1 points, plus 1 for each additional Animal card
Monthly (4 cards of the same month in the corresponding round) - 4 points
Moon Viewing - 6 points
Cherry Blossom Viewing - 6 points
Chaff (10 or more Chaff cards) - 1 point, plus 1 for each additional Chaff card
January - Pine
Light (Sun) • Slip (Poetry) • Chaff • Chaff
February - Plum Blossom
Slip (Poetry) • Animal (Bush warbler) • Chaff • Chaff
March - Cherry Blossom
Light (Curtain) • Slip (Poetry) • Chaff • Chaff
April - Wisteria
Slip (Red) • Animal (Cuckoo) • Chaff • Chaff
May - Iris
Slip (Red) • Animal (Eight-plank-bridge) • Chaff • Chaff
June - Peony
Slip (Blue) • Animal (Butterflies) • Chaff • Chaff
July - Bush Clover
Slip (Red) • Animal (Boar) • Chaff • Chaff
August - Susuki Grass
Light (Moon) • Animal (Geese) • Chaff • Chaff
September - Chrysanthemum
Slip (Blue) • Animal/Chaff (Sake Cup) • Chaff • Chaff
October - Maple
Slip (Blue) • Animal (Deer) • Chaff • Chaff
November - Willow
Light (Rain Man) • Slip (Red) • Animal (Swallow) • Chaff
December - Paulownia
Light (Dragon) • Chaff • Chaff • Chaff
There are 3 note-worthy cards: