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How to play
Koi-koi

You will need


Note: The rules to Koi-koi are similar to Hana-awase.

Terms


Deal


Choose an Oya by having both players pick a random card from the deck. Whichever player has the earliest Month is the Oya. Retry on a draw.

The Oya deals 8 cards to the other player face down, then 8 cards to the field face up, and then 8 cards face down to themselves. This can be done in any way but is typically done in 2- or 4-card chunks. Set aside the rest of the cards to form a draw pile.

Tip: Since you deal half of the cards in the deck, you can split the deck evenly and hold the exact amount, which may aid dealing since hanafuda are smaller and bulkier than standard western playing cards.

Before starting the round, check for the following 'lucky deals' on the field, and in your hand:

If a player's hand contains a 'lucky deal', they win 6 points and deal the next round as the dealer. If the field contains a 'luck deal', the round is void and the next round is dealt with the dealer swapping to the other player.

Play


The game is played across 12 rounds, corresponding to each month (round 1 is January, round 2 is February, etc.).

Play begins with the Oya, with each turn having two stages:

  1. Match 1 card from your hand with a card on the field, or place a card on the field if you cannot make a match.
  2. Match 1 card from the top of the draw pile with a card on the field, or place the card on the field if you cannot make a match.

At either stage of your turn:

Matched cards then go to your point pile, face up.

At the end of your turn, if there is a new yaku present, or an improvement to any existing yaku, in your point pile and a player hasn't previously declared "koi-koi" in the current round, you must choose to either "koi-koi" or "stop":

If there's no yaku present, then play continues to the next player.

If both players run out of cards to play, the round is void.

When the round is over, the winning player scores the cards in their point pile, and the Oya changes to whoever won the round. Play continues into the next round.

Tip: It's a good idea to organise your point pile into the different Types to help you identify yaku.

Scoring


A player's score for the round is based on all the yaku in the point pile. There are a couple of special modifiers which may apply as well:

Both of these conditions may apply, meaning a score could be quadrupled.

Yaku


Note: The Light yaku is the only group where its yaku are mutually exclusive, meaning only the highest-valued Light yaku counts towards scoring. This doesn't apply to Slip, Animal, or Other yaku.

Light Yaku

Five Lights (all light cards) - 10 points

Five hanafuda cards: the Crane, the Curtain, the Moon, the Rain, and the Dragon

Dry Four Lights (4 lights excl. Rain) - 8 points

Four hanafuda cards: the Crane, the Curtain, the Moon, and the Dragon

Wet Four Lights (4 lights incl. Rain) - 7 points

Four hanafuda cards: the Crane, the Curtain, the Moon, and the Rain

Three Lights (3 lights excl. Rain) - 6 points

Three hanafuda cards: the Crane, the Curtain, and the Moon


Slip Yaku

Red Poetry - 5 points, plus 1 for each additional Slip card

Three hanafuda cards, each with red poetry slips with writing behind various plants

Blue Poetry - 5 points, plus 1 for each additional Slip card

Three hanafuda cards, each with blue poetry slips behind various plants

Slips (5 or more Slip cards) - 1 point, plus 1 for each additional Slip card

Five hanafuda cards, each with different coloured poetry slips behind various plants


Animal Yaku

Boar-Deer-Butterfly - 5 points, plus 1 for each additional Animal card

Three hanafuda cards, one with a Boar, one with a Deer, and one with Butterflies behind various plants

Animals (5 or more Animal cards) - 1 points, plus 1 for each additional Animal card

Five hanafuda cards, each with different animals behind various plants


Other Yaku

Monthly (4 cards of the same month in the corresponding round) - 4 points

Four hanafuda cards, each with the same plant: the wisteria

Moon Viewing - 6 points

Two hanafuda cards, the Moon, and the Sake cup

Cherry Blossom Viewing - 6 points

Two hanafuda cards, the Cherry Blossom, and the Sake cup

Chaff (10 or more Chaff cards) - 1 point, plus 1 for each additional Chaff card

Ten hanafuda cards, each with various plants

Card list


January - Pine

Four hanafuda cards, each with pine plants Light (Sun) • Slip (Poetry) • Chaff • Chaff

February - Plum Blossom

Four hanafuda cards, each with plum blossom plants Slip (Poetry) • Animal (Bush warbler) • Chaff • Chaff

March - Cherry Blossom

Four hanafuda cards, each with cherry blossom plants Light (Curtain) • Slip (Poetry) • Chaff • Chaff

April - Wisteria

Four hanafuda cards, each with wisteria plants Slip (Red) • Animal (Cuckoo) • Chaff • Chaff

May - Iris

Four hanafuda cards, each with iris plants Slip (Red) • Animal (Eight-plank-bridge) • Chaff • Chaff

June - Peony

Four hanafuda cards, each with peony plants Slip (Blue) • Animal (Butterflies) • Chaff • Chaff

July - Bush Clover

Four hanafuda cards, each with bush clover plants Slip (Red) • Animal (Boar) • Chaff • Chaff

August - Susuki Grass

Four hanafuda cards, each with susuki grass plants Light (Moon) • Animal (Geese) • Chaff • Chaff

September - Chrysanthemum

Four hanafuda cards, each with chrysanthemum plants Slip (Blue) • Animal/Chaff (Sake Cup) • Chaff • Chaff

October - Maple

Four hanafuda cards, each with maple plants Slip (Blue) • Animal (Deer) • Chaff • Chaff

November - Willow

Four hanafuda cards, each with willow plants Light (Rain Man) • Slip (Red) • Animal (Swallow) • Chaff

December - Paulownia

Four hanafuda cards, each with pawlownia plants Light (Dragon) • Chaff • Chaff • Chaff

Note-worthy cards


There are 3 note-worthy cards:

Three hanafuda cards: the Eight-Plank Bridge, the Sake Cup, and the Lightning